

choose-your-adventure games like Supermassive's. It is kind of heart-breaking to me, as I have very fond memories of us playing The Neverhood together when I was a child and trying to figure out the game's (sometimes downright counterintuitive) puzzles and I am sure we would have had fun playing Return to the Obra Dinn together.īesides, there are still games out there where suboptimal choices are their main selling point, e.g.
CRUSADER NO REMORSE WALKTHROUGH SERIES
Heck, I cannot even get my aging father - who, unlike me, was able to go through the Myst series - to play video games anymore as he can no longer handle the stress. I do not see that as a necessarily bad thing, especially for people who only have so many hours in a day due to work, family and so on. Nowadays games are designed so that you can complete them in one sitting on your first try. Every suboptimal choice is removed, and every quest has giant floating markers so that the game has basically a built-in walkthrough.
CRUSADER NO REMORSE WALKTHROUGH TRIAL
So all it does is give a random delay before monster goes aggro.īut also, early games were not afraid to let the player figure things out by trial and error. So the monster you don't aggro will end up getting aggroed anyway because even with a high skill, sooner or later you'll fail a check. But that check is done every so often, instead of like just once per monster. What's the point of the language skills then? Their only effect is that they give you a chance not to aggro a monster. There are plenty of monster language skills in that game, but you can't speak to monsters. The best example of that is the language skills in Daggerfall. Often also, there was grand ambition at the start but lots of stuff had to be cut, so some skills end up being useless. The focus was on giving you a lot of options so that you can make the character you want to make. Old CRPGs were often largely based on pen-and-paper RPGs, and so came with a lot of baggage that was technically superfluous. I mean, what is even the point, other than waste precious points?

I hate it when RPGs feature stats or skills that are essentially beginner's traps. So maybe thats why nobody is working on them. And they work on Avowed, a first-person RPG remarkably similar to. I am glad you asked Rudolph! Well, they are working on The Outer Worlds 2, which is this sci-fi like take on Elder Scrolls games.

So the natural thought is: ''Why isn't Obsidian Entertainment helming a remake in New Vegas style, if they made New Vegas?'' It also isn't surprising that Bethesda, in that world, isn't remaking these games in New Vegas's style, because New Vegas was helmed by Obsidian Entertainment. It would save you quite a few surprises though! Ofcourse, you are surprised because the why question never gets answered by you beforehand. So it isn't surprising they aren't working on Fallout 1/2 remake in New Vegas style. But we are living in a world where Bethesda is working on Starfield. In a world where Bethesda isn't working on Starfield, you can be surprised indeed. I am surprised that Bethesda has yet to do that I guess the best of both worlds would be a full-fledged remake of Fallout 1 and 2 in New Vegas style.
